#import "head.h"
#import "scene_dummy.h"

@interface SceneComic : CCLayer
{
	bool flagTouchLock_;
	bool flagFunctionLock_;

	ccColor3B color_;

	CCSprite *page_1_[7];
	CCSprite *page_2_[6];
	CCSprite *page_3_[5];
	CCSprite *page_4_[7];
	CCSprite *page_5_[4];
	CCSprite *page_6_[4];
	CCSprite *page_7_[4];

	int activePageIndex_;
	int activePageCount_;
}

- (id)initSceneComic;
- (void)draw;

- (void)ccTouchesEnded:(NSSet *)Touch withEvent:(UIEvent *)Event;

- (void)tickSceneChangeToComic:(ccTime)Time;
- (void)tickSceneChangeToMenu:(ccTime)Time;
- (void)tickSceneChangeToChapter:(ccTime)Time;
- (void)tickSceneChangeToGame:(ccTime)Time;

- (void)SceneChangeToComic;
- (void)SceneChangeToMenu;
- (void)SceneChangeToChapter;
- (void)SceneChangeToGame;

- (void)ComicOver;
- (void)ActionComic:(int)PageIndex;

- (void)CallBackPage1FadeInOver:(id)Sender;
- (void)CallBackPage2FadeInOver:(id)Sender;
- (void)CallBackPage3FadeInOver:(id)Sender;
- (void)CallBackPage4FadeInOver:(id)Sender;
- (void)CallBackPage5FadeInOver:(id)Sender;
- (void)CallBackPage6FadeInOver:(id)Sender;
- (void)CallBackPage7FadeInOver:(id)Sender;

- (void)CallBackSkip:(id)Sender;

@end